Wednesday, 19 August 2015

SYNERGY DANCE OFF

Its Grandad here with an Imperishable Dominion battle report. Myself and Dan from this blog decided to bring eVyros and Bradigus together to have a synergy battle. We both decided to take it to tier four for both casters.
Dans force was pretty straight forward, Imperatus, a unit of Sentinals, a Destor Thane, couple of arcanists, an Aspis and a load of Griffon's.
      
No Dan, its Incursion
My force was a straightforward tier four wold war list the only thing I tried out different was putting in the Woldwrath.

Turn one: Retribution ran everything forward, Vyros cast Synergy and then popped feat. Circle ran forward mostly, took a few pot shots with Woldwatchers and the Woldwrath which mostly missed and the Manikin line went forward and exploded into forests (yes, I know birds eye and pathfinder made this largely ineffective but it would slow the Sentinals). Bradigus cast synergy and the Woldwatchers hunkered down, the dance off was on.
The thin, green, useless, line

Turn two: Dan was expecting a bit more from the Circle shooting (which was mostly misses) so the feat was (when a friendly model dies and friendly model moves) a non-event. Vyros cast deflection, a couple of Sentinels and a couple of Griffon's ganged up to nearly kill a Woldwatcher. Tired of dancing round each other Bradigus feated and went in, also casting mystic wards. The Wolds started to build up a synergy chain, taking out a few more Sentinels and three Griffon's. Sadly for Bradigus the move back on the feat just moved him back 1/2" to far which left the stoneformed Woldwatcher who was 5" from Vyros out of control, meaning mystic wards would not work.

Turn three: Dan started sweating at the thought of not being able to upkeep synergy, but he had gotten away with it. The Retribution launched their counter strike, the Thane galloping around to try and get involved (Dan had forgotten about him and left him on the extreme flank) Vyros went to hide his giant armoured horse behind a small wall (that's right, you cant see me) and Imperatus and the Griffon's built up enough synergy to smash two Woldwatchers to pieces. In response the Woldguardians pounded the rest of the Sentinels and two more Griffon's to dust.
Your on a warhorse son, get involved

Turn four: Vyros had to move and recast synergy due to mystic wards, killing a Sentry Stone in the process, the other Sentry Stone was taken out by the Destor Thane.Imperatus bagged himself a Woldguardian and an Arcanist ran to score a control point (Dan could see his army buckling and had to try and apply some pressure).The second Woldguardian cleared the way forward, taking out the Aspis.The Woldwrath charged Imperitus, having a + 4 from synergy, I was confident that even with the stupid Phoenix protocol, my MAT 10 P+S 23 gargantuan should be able to remove the Retribution heavy from table. Stupid distances, the Woldwrath failed the charge by millimetres. Imperatus lived and Dan could stop holding his breath.
Stupid distances....

Turn five: Vyros gave out all is focus to the lone Griffon and Imperatus before claiming the far right control point. The Griffon charged Bradigus for little effect whilst Imperatus killed the second Woldguardian. A Woldwatcher takes out the Thane whilst the Woldwrath makes a meal of taking out Imperatus, running out of fury, allowing the Retribution heavy to come back to life after being pulled apart. Sensing the dance is over and being on + 2 synergy and 5 fury whilst Vyros has no focus, Bradigus gets ready to end it himself. I measured control and Vyros is just millimetres out of Bradigus 10" threat, damn distances, again! To rub salt in the wounds, the three rocks he chucks at Imperatus fails to finish the Jack of.
Imperatus is still there, why wont you die?

Turn six: Vyros fills up Imperatus, casts easy rider so Imperatus can skip over the left overs of all the light jacks and goes to dance with Bradigus himself (here I have made a cardinal sin, I left my warlock without a transfer target) and Imperatus ends the game.
Bye Brad....

Conclusions: Dan  is a pretty decent player and well experienced with his Retribution. He followed his battle plan, which was swarm the enemy with Sentinels and Griffon's, build up synergy and employ Imperatus (easily the man....jack? of the match) as his finisher. I felt that I had control of the tempo of the dance and felt comfortable going towards the endgame, just a couple of bad manoeuvring errors and then getting carried away and failing to leave a transfer target sealed my doom, against experienced players that is just a gift. Great game.









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