Monday 29 February 2016

Runshapers. Who wouldn't love them?



Runshapers are pretty sweet. The truth is, I have always had a thing for them. In Runes of War in particular, they are my go to guys to get work done. Now, with Trembler, let's talk about their role in the post Wardergate meta.

First, lets talk points. Four points for three dudes. Three dudes with tough, base arm 15 (so 17 under stone), pathfinder, steady, a magical weapon and five boxes. Effectively, they become an arm 17 mini unit with rules I would love many other trolls to have. I could take six of them (two units) to replace Warders. Yes they would have less Arm, but I have found they can still take a bit from most infantry. Steady is where they shine. Passing tough rolls and still being on their feet makes them even harder to remove. But wait, havn't I forgot something?

Magic mother fucker. Magic. Glorious fucking magic. 

Rock Hammer is great for getting cheeky knock downs on heavies, destroying objectives and clearing infantry which hasn't been positioned sensibly. I have set up assassination runs with the KD, scenario wins with removing the objective and got up on scenario by clearing single wound infantry (yes you Infiltrators). However, the reason I'm writing this post is because of the rescent errata.

A few months ago, Trollpocolypse happened. But here is the thing, it didn't really happen. Runeshapers got a Trembler. You can't do it on a charge. You only have just over a 5inch threat range with it. You don't even cause damage. 

The weekend after this, I played my first game of Runes for a while. Three points for Runeshapers is great. Force lock is great. Trembler is... you guest it. 

With Trembler, I got so much work done by freeing up units, ensuring beasts were knocked down to kill and causing troops to just stand up and do fuck all. Not only that, but I was able to ensure my Earthborn could snack on a shredder, my Runshapers held a flank against Hex hunters and a Forsaken was ineffective late game. Moving so I was just outside of mele meant that my Runshapers could KD without the threat of being hit back the following turn.


Overall, I feel that Runeshapers are now even more potent. They helped set up so many piece trades at smog con.  I am planning on using them in many other lists, including an adaption of my grissle1 dude spam.



Sunday 28 February 2016

..overcoming Faction Purity in the cold light of day.

I'd start with an apology of sorts, for my absolute lack of updates on Imperishable Dominion for the past few months, but for the simple fact that I doubt any of our readership missed me. I'm nowhere near pretentious enough to consider otherwise. Nonetheless, there it is. For those of you new to the blog, an introduction. My name is Sherwin, and I play Skorne; nope, that's Convergence; wait, that should be Minions. Or Convergence.

Maybe both.

 Time now for a boring personal history lesson, and then a guy taking himself waaay too seriously

I've played Skorne since the inception of Mk.II, back just after the field tests, and they were the first Hordes faction to receive a 'Forces of..' release. Back then, our local area didn't have a Warmachine scene at all, beyond a couple of older gamers whom had tried starting up at some point and given up due to lack of both store and gamer support.

My first Warlock was Tyrant Xerxis, for whom I dutifully made the obligatory Tier 2 Fist list after a handful of psuedo-battlebox games (to this day I've only ever used the actual Skorne battlebox for a game around three times); after that as our scene began to flourish, I continued to play with the Skorne. I am without doubt in the camp of those fiercely dedicated players that champions a single faction above all others, and comes to identify with them in the local meta. 

I enjoyed moderate success at a local level with the Skorne, and even some success at a national one (although of course, no titles), placing fairly respectably with them. But I found that whenever I would try my hand at an alternative faction, I'd reach about four games in at most before simply shaking my head, putting the models back in the case, and reaching for the Master Race once again. Any other faction just couldn't sway me from my first Warmachine love. 

 This guy changed it all

But then finally I became mechanized. Around six months after their release, a friend was selling off his Convergence of Cyriss models, which I duly came into possession of. I thought that they'd be an interesting painting project and then I'd sell them on eBay. What actually happened was that I fell in love with the first model I painted, a Cipher. Something about the aesthetic just appealed I guess. That afternoon, I vowed that I would use the models I had for games, and that I wouldn't touch the Skorne for a whole year, thus avoiding the typical circumstance of returning back to my beloved Titans after a handful of games. 

Playing Convergence was a massive eye opener, and something which I can absolutely attest to being the moment that my game stepped up to the next level, whether it be list construction, strategy, understanding of the core mechanics, or of tournament play. I couldn't say whether that was down to the faction or not - certainly there was initially a frontier feel to them back then, with only three Warcasters, no Corollary, Enigma Foundry, second heavy jack chassis, or battle engine. Perhaps that restriction focused me, perhaps not.

I returned to Skorne after Smogcon 2015, as promised. And, as you'd expect had a great time during the honeymoon period. I came to dominate the local meta with Xerxis2 paired with Zaal1. But for all that I was enjoying my games, I found the same unease that had begun to creep in during the latter part of my first run with the Skorne. Everything was the same. Very little had changed. Granted, the Aradus provided something a little different, but not a dynamic alteration. The faction felt stale. 

Enter the Minions. I'd owned a growing horde of both pacts for years, as allies for the Skorne, and then as painting projects, and always sworn that I would try them for a decent run. They became my new Convergence, starting so far with Thornfall.

And, for those of you still reading, here's the point of the article, the discussion.

Having a new faction to test expands your gaming horizons, and keeps the game fresh. Learning the synergy of a new faction or how the interactions between new models and abilities work is the best way to force you out of old habits, and keep you evolving. Playing Convergence certainly taught me that very quickly, as have the Farrow. But the flipside is that initially at least, you have to reset the learning curve. And for some, that's the killer.

I love the Thornfall Alliance models. Each of them has so much character, and is so thoroughly engaging to paint, even down to the lowliest grunt. They are, without doubt one of the best examples of how Privateer Press have taken a fantasy trope, mixed it around a little and made it their own. But every game is a struggle; they're deliberately balanced as being difficult. Players using Minions don't expect or even hope to win events. That some do is tribute to their ability of course, and once the new Light Warbeasts arrive, things will change. But by taking a Minion army, you are significantly putting yourself at disadvantage to the other players.

For the moment therefore, I've been forced to ask myself the question of how much I want to win. That sounds absurd to write, but I believe that its a question at the heart of all of us, the elephant in the room that few of us like to address directly. In a meta which looks down on 'powergaming' or those too invested in their games are decried as tryhards, at what point do you look at yourself and admit that you are using the best options available to you, because crucial to your enjoyment is victory?

For me at least, its a tough one to realise. I've always championed love for the game itself, and the models over the rules; I've never once fielded a list based upon what I read online or saw that did well somewhere else. I even stopped using the Fist after I came to the conclusion that it was fast becoming so commonplace once the Incindiarii were released. But losing with Minions has taught me that luxury is simply not one that I have with my new faction. 

Our in house artists impression of how the war for my faction purity was lost

And that's why I have at last overcome my faction purity, and broken free of what feels like the last hurdle in that step up which began with playing Convergence. I am a Convergence player, and a Minion player. Because, for better or worse, I am too emotionally invested in my games to not be it seems, to have one faction for events and when I want to win, and one for when I just want to play random games - or, until they get a release that brings them up to a standard which makes me feel more confident of success.

I'll just have to live with that I guess.

Saturday 27 February 2016

Battle Report: Morghoul1 v Kromac1

Hey guys and I'm back with a battle report and this time it was played over Vassal, I'm around there a lot with my tag being Aaron.W(UK50PTS)-Skorne- if you see me around drop me a message and say hi, or challenge me to a game and I'll battle report it!

This game featured Morghoul1 facing Kromac1 in the Outflank scenario. It was a interesting list decision from my opponent, he had Kreuger2 double croaks and Kromac1 /w una boat and stalker / gheto. I elected to play Morghoul1, I felt Kromac1 would go through my Mordikaar infantry under Wild aggression and would do the whole sprint warpath thing Kromac1 does to infantry masses. Outflank also allows to him to skirt the edges off the table with no real need to force the issue. I'm always innately scared of seeing Kreuger2 across the table having played about 150 games with him my self, I know what guy can do so I was relieved to see Kromac1.

You guys know my Morghoul1 list, here is the opponents Kromac1 list - (Credit to Sentinel for the list)

Kromac1
Druid Wilder
Ghetorix
Warpwolf Stalker
Gorax
Blackclad Wayfarer
Blackclad Wayfarer
Una the Falconer
Rotterhorn Griffin
Rotterhorn Griffin
Druid Stoneward + Woldstalkers
Druid Stoneward + Woldstakers
Swamp Gobbers Bellows Crew
Shifting Stones
Stone Keeper


Who would take it? The master tormenter or the to be champion of the wurm!


I won the roll for first and I elected to go second which I like doing a LOT with Morghoul1. I also knew that if his stones moved forward I could shoot them with a Sentinel and at dice off 5 I should remove one, he only had the one unit with UA so if I could snipe my turn 1 I would be in a strong position. If they shifted backwards they wouldn't be hugely relevant to me turn 2. Another reason I enjoy going turn 2 is I get a free round of shooting, far striked sentinels can remove key solo pieces or drop early damage into units / beasts at the bottom of 1. Contesting turn 2 is never normally much of a issue, I can either feat to ensure safe contesting with tiberion / croaks, or the feat is often not needed in the match ups he plays into. Often the shooting just can't shift the bugs, or admo can keep me safe etc. Or maybe just running the agonizer and calling for no allocation is enough to ensure my contest is safe. 

I took the bottom side of the table, there was a hill which was going to be great for my croak raiders, as well as the forests on the top of the table I could negate with a soulward when necessary but I couldn't counteract the hill if needed. The wall on the top of the table was also considered concealment, if it was cover I may have taken top.





Turn 1 for Circle was pretty simple, Warpath on Kromac, Inviolable Resolve on Ghetorix, Wild Agression on Stalker and a small advance for Kromac1, he couldn't advance more then 6 or he could be in range of an abused, far striked sentinel. The rest of the turn the models ran to get into position for the next turn.

Skorne turn 1 was pretty simple, the sentinels got far striked and managed to kill 1 blackclad and I think 1 prawn of doom from each wold unit, this includes there auxilarry attacks also. One of my sentinels got admo from Morghoul1 who popped out one of the far strikes, the raider did the other. The croaks got tempered flesh and they all hugged the hill to hopefully help there defense against the little world shrimps. My krea popped his aura and the beast handlers removed some fury. I was tempted to feat turn 1, I know between a warpath and a charge ghetorix could probably get to my left sentinel (right one has admonition) but I felt like if he made that play he would lose ghetorix for sure and I'm happy to trade a sentinel for ghetorix. Tiberion is a key piece in the match up and with Ghetorix gone he can really force the issue.

Here's what the table looked like at the bottom of turn 1.





Turn 2 and Circle came in hot, all 3 spells were upkept. The prawns were advanced and shot at the croaks (needing 9s) he managed to make me a tough roll which I passed, but then hit another one and I failed the tough. Warpath triggered and ghetorix moved 3" in a diagonal way towards to the left sentinel. The left griffon then accelerated the blackclad who walked up, hunters marked my left sent and phase shifted back. The wilder then sprinted ghetorix and he came in and killed the left sentinel and sprinted back to be in the forest. The rest of the turn consisted of the army advancing in a position to threaten me next turn, with the stones moving up and the stalker being ran into the triangle.

My turn 2 and removing ghetorix was the key to the turn, I was also hoping to clear the majority of the prawns out but well, we rolled poorly. The start of my turn saw me upkeep admo and my 1 of my willbreakers hand out puppet strings to the Krea, he then walked 6" through the gap where my left sentinel was just once, into the left zone and boosted a shot into Ghetorix needing a 10 (eyeless sight negating the +2 defence) and landed it. I didn't aura for my Krea which was a mistake, as I should because the beast handlers would of been fine to remove all the fury. With ghetorix now being DEF 7, croaks (All 9) walked up, one oiled and the rest threw darts. I think between them they only did like.. 15 maybe 16 damage. I then had my raider stand still and did something like 2 more. My soulward advanced, took a shot and boosted at dice off 2 and did something like 6. Morghoul1 advanced and with a puppet strings threw a torment into him, finally killing him. I was a bit sad as I had to waaay over commit to killing Ghetorix, meaning there were a lot of prawns alive. Morghoul1 called his feat here and stole 1 fury back to via maltreatment to sit on 2. I was also very aware to stay more then 13" away from Kromac1 as that was an easy win condition for Sentinel. The right sentinel killed the right Stonewald and advanced into the right zone. Tiberion took a run, croaks were toughed and that was turn.

Here's the photo bottom of turn 2, I was feeling pretty comfortable at where the game was right now.


 


Turn 3 and I think sentinel could see the board and the game wasn't going to go his way if we kept playing the long game. He upkept both warpath and Wild agression, he called concentrated fire with the left prawn unit did a massive amount of damage to my Krea and sentinel even rolled poorly here (as said earlier, should of popped paralytic aura here for sure). The right unit killed some croaks and stayed contesting the right zone. Now the Krea was banged up he had his left griffon accelerate the left blackclad who advanced, landed a hunters mark on my krea and then hopped off again. The right griffon then flew into the right zone to contest. The wilder then sprinted Kromac1, Who sprinted the left stalker and then charged the central croak raider, he dropped a rift on tiberion for 3 leaving him on 0 fury. He then called his feat for 5, killed the 2 croaks he was engaged with and sprinted back into the left zone. The stalker then charged the krea (charges for free on under hunters mark as well as wild aggression) who cleared up the krea and the croak on the left of it. He the sprinted the stalker in front Kromac1. Una advanced and shot 1 croak who died, the gorax advanced to stay in Kromac1 control and riled outside of my feat. The gobbers put a cloud on una and the stones shifted up. That was turn for Circle and they got 2 CPS for dominating the left side.

Skorne turn 3 and I saw this is a pretty straight forward kill, Morghol1 could quite easily advance and get LoS to throw a fully boosted torment into Kromac1 (who had already taken 5 damage from the feat). Following that up I had my soulward, my raider, and my sentinel to plow shots into him with no transfers. Morghoul1 received puppet strings, advanced and landed the torment needing 10s to hit, and at dice off 5 did 9 damage (puppet strings used on the damage roll). My soulward stood still, shot Kromac1 and rolled a 15 for damage at dice off 2 and Kromac1 was very dead at this point.

Here's a photo of the board state when I landed the kill. Both the raider and sentinel had yet still to move and shoot.


 


I was pretty happy with how I played the game, I don't feel I made any huge Mistakes outside of not popping the paraltyic aura. Why it wasn't a game changer the Krea took way more damage then it needed to from shooting and was a mistake. Sentinel was a great opponent as always and the match just reinforced my confidence oh Morghoul1 into the hordes matchup.

While we don't have a direct control warlock, i'm finding Morghoul1 is very close to it. If you decide to force the issue under feat either on a colossal or a heavy warbeast army you have a lot of say in what the opponent does, or well can't do. This paired with the agonizer saying you can't allocate the turn after, or having the insurance of -2 STR on warbeasts is solid. You're often ahead on / after the feat turn and that can be the insurance you need to stop dice spikes or just seal the deal.

As always, follow me on twitter @PG_SadPander. Thanks a ton for reading and tune in next time for more Skorne action from me Aaron Wilson.

Thursday 25 February 2016

Welsh Masters list Breakdown: Part 1 of 3

Hello guys, I'm back and this is a part 1 of 3 installments to breakdown my Welsh Masters lists. The event is held at Firestorm Games which in my eyes is the UK's premium venue. It is being held on the 14-15th May, I'm super excited for the event. For many reasons, but for the most part for the great time I will have the ID gang as well as fellow players. Why 3 parts? Not because I'm a genius and have lots of wisdom to part with. It's because the Welsh Masters is being ran as 3 list event for this year. It is of course is a masters event therefore using the masters packet, meaning ADR is active.

For my 3 list I've decided on Morghoul1,Zaal2 and Mordikaar. The reasons for choosing these 3 is after some discussion and list theory crafting I feel I have covered pretty most match ups as well as I can. Why have I chose my lists so early with the event still being essentially 2 and a half months away? I want to know these lists in and out. I want to know what they can play, what they can't play and all the tricks they can pull. I find If i really know what's going on in a list I play faster, I play with more confidence and less mistakes happen.

The first list I'm going to breakdown is Morghoul1. 

 

Here's what I'm taking with the Master of Torment:

Morghoul1 - + 7
Tiberion - 11
Aradus Sentinel - 8
Aradus Sentinel - 8
Cyclops Raider - 5
Krea - 4
Agonizer - 2
Mortitheurge Willbreaker - 2
Mortitheurge Willbreaker - 2
Extoller Soulward - 2
Paingiver Task Master - 2
Croaks Raiders - 8
Paingiver Beast Handlers - 3

Right off the bat a question I see sometimes I see is, why Morghoul1 with the bugs? (For the rest of the post, sentinels will be refereed to as bugs). Well hopefully without me explaining directly the below posts sum it up. But very simply, both the bugs and Morghoul1 want to be played pre-dominantly into hordes match up and there is a lot internal synergies between the two. 

What do I want to play this into? Well the more I play it the more I want it to play it into things. This is quite obviously NOT a cryx drop and I don't think I'll ever drop it into cryx. On the flipside list is quite obviously horribly hard to break with ANY sort of shooting. The sentinels/tiberion are 23/21 from shooting respectively, backed by the Krea aura they're now 25/23. In most games you can literally ignore 80% of the shooting, and the other 20% is probably dice off so much that's it's not a serious issue  The feat and the poison on the sentinels push it towards a solid hordes match up in most cases and I've had some success into retribution with it as well.


The Sentinels offer up a real solid range platform paired with the raider for farstrike and additonal shooting. The sentinels can remove Circle and Legion warbeasts prettty trivially especially when backed up by a Raiders shot to finish the warbeast off. They're also great at scattering into living infantry, that poison means even blast damage can reliably kill off pesky single would models. Arcing fire on top of all of this means if someone leaves a warcaster to close, camping too little and nothing blocking the shot it can be a easy assassination with little effort. It almost means those scattering AoEs can be placed in a lot of places.

Morghoul1's spell list is great for the bugs and each spell really offers the bugs something which it can use rather well. When a bug shoots his 14" he can often find him right on the edge of threat ranges (A place followed by a warpath, ect). Admonition allows you to shoot freely and in most cases be free from retaliation, this is really helps the slow bugs speed. Abuse paired with enrage really helps the P+S 14 on the claw and again helps the poor SPD 3. Torment is not quite so much a direct synergy but again plays into the match ups the list wants to see and builds the internal synergy of the list. It wants to see Legion, circle, minoins and some troll bloods lists. Catching a warlock out with a torment is great for the sentinels who can now target a no transfer warlock.





This is all backed up by Morghoul1's innate strength into the hordes match up and this again is for a few reasons. The obvious one - that damn feat, against a heavy warbeast army it is essentially a free turn! It can be very effective into trollbloods as well, but they will typically either drop a Madrak2/Grissel1 body heavy list if they see Morghoul1 across the table. The feat means no forcing, or spending of focus which can be leveraged against a warmachine army that is looking for it's colossal to be it's main hitting power. It'll often deny the charge from the colossal as well stop the buying of any additional attacks.

The feat has another use which isn't hugely obvious, besides your free turn in the right match up it also stops transferring of damage to models inside the feat. This can often catch people off guard really easily, a charge with Morghoul1 followed by a sprint and  feat can lead you to catching the entire of the opponents battle group inside said feat. A raider and 2 sentinels later often means a dead warlock. If you can't catch the whole battle group, a Morghoul1 with eyeless sight and puppet strings throwing a fully boosted torment into a warlock followed by sentinel / raider shooting will again lead to a dead warlock. On top of all this, a far striked, puppet stringed krea can walk a potential 8" under abuse, shoot 12" and paralyze any living model. Following by again, your shooting team will drop an suspecting warlock. The best thing about all of this, it doesn't have to assassinate, it can fall back on being solid ranged platform which can then turn the assassination on when required.

The croak raiders are well.. croak raiders, backed up with paingiver task master these guys a great module and have a ridiculous list of rules for 10 points. Making them fearless, tough and no KD make them hugely efficient and what they do. If you can have a Krea paralyze a warbeast, the warbeast is then dead to said croak raiders. Paralyze a warlock? Dead warlock, etc etc. With AD, RNG 10 and POW 12 they can clear out non stealth ed infantry to a good degree of success as well.

I'm super happy with this list and my confidence with playing it is continually building. I have a small local steamroller on the 19th March in which I will play this and Mordikaar.  Ill be tweeting about my progress with all my lists so please follow me at: https://twitter.com/PG_SadPander

Thanks for the read, drop me a comment and tune in next time for part 2 where we breakdown Zaal2's Tier, Exalted Legions. 


Wednesday 24 February 2016

Roscoe arrives



Howdy from Roscoe

I’m the new guy  to join this blog and looking to start playing for 2016. I tested the water with this last year playing a few Battlegroup in a box games but due to being a bit bewildered by this massive new gaming system I took a step back. I have dyslexia and Irlen syndrome so I struggle to take in visual information easily which does not help. So I was kind of put off to prevent myself from looking stupid. 



However over the months I have been looking over at the steam machines and gribbleys battling it out and feeling I miss the game. So I have decided to reboot myself and give it a fresh go for 2016 and this will be my documented journey.

The two factions I currently have are Menoth and Everblight. But I have chosen to put the Everblight to the side this year and focus on Menoth as I feel trying to learn two ways of playing is not the best way forward.

So I return to the game still a bit nervous as the learning curve is very steep but willing to give it another try.  
To start out I have compiled a Thyra 35pt list that I will be using for 10 games win or lose to hopefully give me some good experience at getting back in the game.

Thyra
Blood of Martyrs
Avatar
Exemplar Errants
Exemplar Errants officer & standard
Choir of Menoth min –
Hierophant
Nicia, Tear of vengeance
Exemplar errant seneschal
Madelyn Corbeau

Now to get them painted 


The last Hurrah

My first post for some time and I thought I'd sum up my Smogcon experience.

For the past few months I have felt a bit bored by my beloved Legion. It's not that I don't love them anymore I really do but bearing in mind I have played them since they came into existence and now our local meta has seen an influx of Legionnaires of late I thought its time for a break.



I decided Smogcon was going to be my last hurrah with them for a year and stopped buying anything new (including the awesome Blight Bringer) at the end of 2015. I didn't enter any events at Smogcon as free time is limited at the moment and I have very little time for practice games so decided to just rock out the Iron arena all weekend . I packed almost all the Legion I own with the exception of the huge based stuff and some bits that were unbuilt/ partially built into my trusty Kaiser 3 bag and off I went.




Arriving later than planned Friday thanks to the British public forgetting how to use roundabouts my lift share buddy Phil and I decided to play each other 1st game. Phil is a fairly new player and he was using PKreos, I asked him who would he like to face and his Reply was Lylyth2 my list was.

Lylyth Shadow of everblight
succubus
Ravagore
Ravagore
Ravagore
Naga
Shredder
Strider Deathstalker
Strider Deathstalker
Strider Rangers +UA
Shepherd
Forsaken.


Now I have not played Lylyth 2 for 2 or 3 years and the game went how you would expect and I shot him off the board by the end of turn 2. The game reminded me why I don't play her too much any more it was very linear but it was an experience for phil.

The rest of the Friday I decided to play 2 lists Abby2 and Vayl2.
The Abby2 list was:
Absylonia Daughter of Everblight
Nephilim Bloodseer
Scythean
Scythean
Raek
Raek
Seraph
Zuriel
Shredder
Forsaken
Forsaken

I really like The Bloodseer in this list it allows me to really abuse slipstream whilst Zuriel is there for some serious infantry clearing .

The Vayl2 list was a fairly Vanilla Tier 4 Machinations of Shadow
Vayl Consul of Everblight
Angelius
Angelius
Angelius
Ravagore
Ravagore
Blighted Nyss Legionnaires
Spawning vessel
Shephers
Shepherd
Spell Martyr
Spell Martyr
Spell Martyr

I played these 2 lists into a variey of opponents including Kruger2 twice,  H-Bombs Sorcha 2 tier list, Madrak 2 and Ravyn (these are the memorable games) I didn't lose a game all day. I battered my good friend Dave Munro (who had travelled from Sweden where he is based now for the event) who had underestimated the threat range of Abby 2 and felt safe with Madrak in a trench on 3 transfers not expecting a slipstreamed flying leaping Raek to get in it with him and headbutting him before having 2 flying Scytheans applied to his face.






Saturday Bought 2 new lists Vayl1 and Kallus. Kallus is one of my favourite warlocks to play and my twist on him is to take a fair bit of high def infantry mixed with Legos with Farilor to jam zones (defensive line + iron zeal + unconquerable is a thing) whilst any casualties feed the pot just behind before feating.
My lists were:
Kallus Wrath of Everblight
Nephilim Protector
Nephilim Bolt thrower
Max Hex hunters
Max Legionnaires +  Farilor and standard
Max Gatorman posse
Max spawning vessel
Strider Rangers + UA
Deathstalker
Deathstalker
Spell Martyr
Spell Martyr

Vayl list was
Vayl Disciple of Everblight
Scythean
Scythean
Typhon
Ravagore
Raek
Raek
Forsaken
Forsaken
Shepherd
Sherpherd
Spawning vessel.

I only lost 2 games with these 2 lists both with Pvayl one in a mirror match and 1 into Runes of war. I had the most fun playing Kallus one game of note was vs fellow blogger Matt Best who was using EMorvanna. It was a game of real attrition where I felt I only won due to Matts inexperience with EMorv.


Sunday soon came round and I was feeling the burn by now I decided to play eThags and the twins then call it a day mid afternoon.



I've not played either of these 2 a great deal but felt most at home playing eThagrosh so played most of my games with him. I got lucky into beating a Cygnar player with Kraye (I cast manifest destiny and forgot to use it twice), Smashing poor Daves Trolls again this time with pGrimm. Only playing the twins once into a Fellew bunker member Luke's Bloody Barnabus list.

 My 2 lists were:
Thagrosh the Messsiah
Typhon
Scythean
Scythean
Seraph
Legionnaires + Farilor and standard
Spawning vessel
Forsaken
Shapherd

Saeryn and Rhyas Talons of Everblight
Zuriel
Scythean
Seraph
max Hex Hunters
max Raptors
Deathstalker
Deathstalker
Min Spawning vessel.



All in all it was a great weekend but that's it. The Legion are packed away in my man cave not to be opened until March 2017.


 For the next year I am going to be on a Khador adventure starting with playing Harkevich in the Bunkers escalation league.






Tuesday 23 February 2016

Smogcon from a Minions Perspective

The dust has settled, sleep has been caught up with and the Rot has dissipated... its time to talk Minions, and how they survived Smogcon!



With selling my Legion it left me with Pigs and Gators, both in hefty bags so i only wanted to take one force which had to be Pigs hehe.



I hadn't signed up to any tourneys and just wanted to play in the Iron Arena all wkend, lots of games and very little sleep meant i had ton plan on playing our Lord Carver most games irrespective of the opposition as he is the most straight forward and forgiving of the line up:




Carver is the boss, pretty hard, survivable and brings a stack of buffs to polish the turd that is the farrow army. My list for the wkend was as follows:

Lord Carver +6
- War Hog 8
- Road Hog 9
- Gun Boar 5
Max Brigands w/Warlord 11
Max Brigands w/Warlord 11
Slaughterhousers 6
Effarit Scouts 3
Effarit Scouts 3

I came away with 2 wins and a loss with this list and its probably my preferred way to play Carver until May. In my last game of the wkend i swapped out a Brigands w/Warlord for a Meat Thresher and Maximus to face eGrimm. I had great success with that version which is now 5-0 in all events haha.




I wanted to get some games in with Dr Arkadius and his Nature of the Beast list which is on paper, the strongest list in the Alliance (Till May!) and i managed a win against Lylyth2 and a loss vs Rask. I also played the old Mad science Tier against Ossyan borrowing a few of Sherwins War Hogs to live the dream of 7 big Hogs at tier 4 mwhahahahahahahahahahahaha 



All in all it was a great wkend and its made me even more dedicated to my true love of the Farrow and im looking forward to the challanges ahead and how the Battle Boar and Splatter Boar will be mixing up my lists in the coming year.

Monday 22 February 2016

SmogCon 5 and damn was it good.

Hey all. Aaron Wilson here (PG_SadPander) and I'm back from SmogCon and yes it has broken me. I'm meant to be in work today but I've got a saw throat, no voice, A headache and have no more life then a Mechanithrall. Would I do it again? I'd book my hotel room now If I could.

Before we breakdown my amazing time at SmogCon, a quick shameless plug. I've joined twitter, so please follow me. I'll be tweeting about everything warmahordes so come follow me at: https://twitter.com/PG_SadPander

Right let's get to the Con and first off - Thank you Mr Webb. I ran tournaments all weekend (Steamroller Friday, Masters B Saturday, IG Finals Sunday) and played some very late games with some people I really wanted to throw down with at stupid hours. It was an amazing Con and all the credit in the world goes to Jon who has put on the best show yet. He should be stupidly proud of his achievement and I know SmogCon is only going on to bigger and better things.

Thursday 

So us PGs had our own PG party Thursday, from 10AM barring setting up a few tables we were able to get some casual games  in with each other. Jason Soles and Micheal Plummer were around and Jason soles asked anyone for a game. I jumped as soon as I heard this and we played, I have to admit I was fangirling pretty hard at this point, Jason had a tier 4 Kreoss3 list and I planned on playing Xerxis2 for the day. Jason was great, really upbeat laid back guy with a stunning army. Game was super swingy, and Soles caught me out with a Righteous Vengeance, warpath trigger and a charge into Xerxis2 from Fire of Salvation. I was camping 2 and by all rights should of died, but he missed one attack leaving me 6 boxes and on fire. The fire didn't kill me and Molik returned the favor to Kreoss, under his array of buffs he dropped Kreoss3. Great game, great guy!

Here's the kill, Molik had 4 buffs on him in the end! It took a charge and a sidestep to get to Kreoss3.


 


After the game I had a good chat with Soles and I can say is I'm confident in the future of Warmachine + Hordes for a long long time. After a chat I checked in, put my stuff in my room and came back down. Micheal Plummer was now looking for a game and I again jumped at the chance, yet again Plummer was a super guy. We played and he really wanted to drop his Issyria list as he played his Thyron list the game before. I just dropped down my same Xerxis2 list, in a super swingy game I manged to take a win. This game was again, SUPER fun. Plummer was the nicest guy I've met in a long time. The rest of the day was spent setting up for the con, rolling mats out, putting scenery on tables and making sure resources were where they needed to be.

Friday 


 


Friday I ran the Steamroller, it was planned to be 128 player but we ended on something like 60 and by final round we had 58. It was a solid day of gaming with only a few minor rules queries and nothing major. The players seemed to really enjoy the event and we got our first top 8 heading into the steamroller finals.

Later Friday evening I got some really great games in, I had list of people I talk to all your year via Facebook or someway but never see so I was driven to get games in with said people. First up was Adam bell, we chat a lot during the year but we've never got a game until now. I put my serious face on and brought my most practiced pairing of Makeda2/Fist, Mr Bell had Feora2/Sevvie1. I was almost certain I would see Foera2 because Sevvie1 has no game into fist while Foera2 has game into both lists. Knowing this I dropped Makeda2, I didn't want to fist to be set alight by the Judicator but speaking to Adam he said the match up isn't as bad as I seemed to think so it's something I will try at some point.

The scenario we rolled was 2 fronts, Adam won the roll and elected to take table side and handed me first turn. Looking at this match up I knew I had no long game. With me running the infantry turn 1 was going to be hemorrhaging my single wound infantry to blast damage and / or fire. Adam cast escort and advanced Feora behind a wall. Judicator killed a few models and set some on fire and his zealots ran and did there whole you can't kill me for a turn thang.

Knowing I had no longevity in this game and Feora being in range of Molik (All be it after trampling) I took my chances. I had my Feat for Makeda2 to grant the boosted attack rolls, Molik needing 10s and Feora was behind the wall. I had puppet strings available, I knew it was like a 40% chance but I felt it wasn't going the chance wasn't going to present it's self again and the turn after this one I would be way behind due to another round of Judicator bombings, as well as reckoner and zealots.





Molik did it, I had a spike of one damage roll due to pupper strings and we got her on my last attack. This game was quick, but it was real good to finally sit down with Adam and meet properly. He was a great guy who clearly knows a lot about the game, thanks again Mr bell.

I got one more game on friday night against Delano Hing who is another pressganger, we speak a lot but as we're not super local to each other we again hadn't played. This game saw Makeda2 take a win over Carver1. It was close all the way and Delano had some poor dice rolls. At this point it was like 2AM, Masters B started at 8am and I was part of the team running it, sleep time!


Saturday 

Saturday saw me run Masters B with a great PG team and lead jugde Jason Enos, the event was superb. We had 118 players for the event and the caliber of play was the top level, I had no pictures of this as I was busy running around answering rules questions or watching the high level of play.

In the evening I had 2 more games lined up against people who follow the same trend of being close, but never close enough. The first game was lined up against Norbert, I'm sure you know him as he's the closest we have to a rockstar in the world of warmahordes. We played Makeda2 into Butcher1 and the game was a ball and swingy on both sides. Norbert took away a scenario win and I can only thank him for a great game against a gentleman of an opponent.

Here's the doctor himself in the thought tank!


 


My second game was against the one and only Lee Mcalpin, not only is this guy a complete bro but he runs the Bleeped up youtube channel, podcast etc etc and if you haven't checked it out? Where have you been! We played a 35 point game which we filmed as a battle report, I through an impromt-to list together and we had a blast. I'll be waiting for the battle report to come be produced and will share it with all you guys on here!  The time was about 1:30am and with the IG finals which I was running with Chris Cawthorne starting at 9AM, it was time to sleep again.

Sunday

The final day is here but I was feeling it, I was tired and my voice was going. Luckily IG finals was only 2 rounds and 4 player, the only part that required any thinking was checking that people had made the 75 points list in the correct way, which Chris was on top of. The tables for the IG finals looked really nice as I sorted them out


 


All the tables paired with the matching scenery looked baller, so huge shout out to Jon again for that. Things got underway and I went and checked out. I came back and Chris being the machine he is and had things under control (sitting between the only 2 tables playing helped) so I went and played some pick up games. I played 2 more games dropping fist both times, but at this I was mentally frazzled and by the last game I was glad that it was the last and looking forward to heading home to my own bed, a bath and some peace and quiet. Here's a photo of my very last game, Fist into Zerkova1.





That was it, the rest of the time was spent helping Jon pack away mats, scenery and clocks. The PP staff announced the winners of masters, IF and steamroller finals and then it was my time go . What an amazing weekend, I wouldn't change it for the world and I'm already fired up to attend next years SmogCon.  The PP staff, the PGs that helped and the amazing community we have as a game came together for the most enjoyable 4 days of the year so far. Thanks again to Jon for putting together for such a show and bring on next year. PG_SadPander over and out.


Wednesday 17 February 2016

Getting bent over and rammed with COC.

Playing Sherwin is always a challenge. Playing Sherwin's COC is a step up. I have been tabled repeatedly by Lucant, smashed by Syntherion and even assassinated by Aurora. Sherwin is a great player (he even wins with Pigs) and I have probably only beaten him twice in two years. On Monday, I chose to face his beautifully painted horde of mechanical killers. Needless to say I lost, but I do think I learnt a lot.
Wow Axis tier is fast! AD and getting the roll for first meant he was up the table like a rocket.

I replied by running my trolls in his face. I feared the spray unit. Being Rat5 meant they would still hit and kill most of my trolls on average dice. My rescent luck with the dice gods vanished in this game. I can't complain, I have had games where I have made 15+ tough rolls, in this game I may have made 5.

His turn 2 started with him bringing back dudes, removing my Fire Eaters and getting even further up the board. Importantly, he did place a razor wall outside his zone (not in the photo) so my Fenns couldn't get in easily. 

Without going into much detail, I spent my next turn trying to kill as much as I could. I had to pop feat as well as take out his objective. By the time my turn was over I had killed a lot. Unfortunately, I knew a lot of them would be coming back. The dead pile was looking good though.


Sherwin then killed me. I had left Madrak on 2 transfers and with 2 guys within grim salvation. Sherwin cleared the lanes with the spray guys (remember I feared them from the start) and charged with his Jacks. Three attacks made Madrak bite the dust.

So what did I learn? Well, Sherwin is still a great player. Axis' tier is pretty solid. Trolls hate the spray guys. But most of all, Madrak is a great mele caster, it's just a shame when clever opponents keep their caster safe.

Battle Report: Xerxis2 v Vladimir2.

We're back with a battle report so let's get straight into it. This match up features Vlad2 Tier list Steam and Steel against my Skorne, I was rocking Xerxis2.

Below is the table, the two flat pieces with no graphic on are hills, the green pieces with tree art on are forest, the blue piece is shallow water and the small brown walls are linear obstacles.





Vlad got to go first, he was rocking his tier list into tier 2 I think. He had 2 units of shieldwall fellas, 1 unit of Hammers, 1 unit of bombardiers and a conquest. As well as a Man of war solo on his right flank. I was rocking Xerxis2, Molik, BB Titan, Gladiator, Archidon, Max nilators, Min incindarii, Max beast handlers ans a will breaker. For this game I chose my Gladiator to be my bonded warbeast this game. Our objectives we had taken were Arcane Wonder for the Khador, Bunker for my Skorne.

Here is the deployment, Vlad went for a central conquest with a unit of shield wall fellas each side, bombardiers got given AD from the tier and the hammers went behind the left unit of shields.

Starting from my left I have my Gladiator, Incindarii next, BB, Xerxis2, then Molik, max Nilators, and Archidon looking to use that forest. My Willbreaker and max beast handlers sat behind it all.





First turn for Khador saw running across the board, Assail on the conquest and Transference placed on Vlad.


 


So turn 1 for me, and here is where I've made my first mistake. It's my first time using Xerxis2 and man is moving a battle engine size base a pain. I went Xerxis2 first, I placed Ignite on my Nilators and Mobility on my self and walked up. The rest of the turn saw running of everything, but sadly I activated my gladiator and he was out of my small control area and not within 8" of my will breaker so he only advanced his 4" and then riled.





Khador Turn 2, both spells were upkept. The conquest took a shot into the BB hoping for a crit but sadly no crit. The other small guns killed a Incindarii and a Nilator. The bombardiers advanced and forced a transfer from Xerxis2, and cleared out a good chunk of Nilators. Vlad2 held his feat and the Man o War on the right flank ran to threaten my objective,


 


So my Turn 2. It went well, but again I could of played it better. What I should of done was gone with Molik prior to the beast handlers, killed the Man o War in the way, fate walkered and then conditioned him, or even if not conditioned him have him retreat to a safe distance behind the wall as the Man o War lack pathfinder, but I didn't. Anyway what I did do is... Xerxis2 called his feat,  did a ribe by and advanced 3.5". He then threw his free rush onto the BB Titan, Ignited him and mobility on him self (I didn't upkeep ignite on the Nilators so I was camping 1). My beast handlers then enraged both Molik and my BB. Molik under the feat cleaned up the three Man o War in the way of my BB between a charge and 2 sidesteps. The BB destroyed the conquest with 2 fury to spare, my Incindarii set a few Man o War alight (Soul tokens for continuous fire for now as you get none in the darn PP skorne packet!). Nilators charged and killed 2 bombardiers under feat and the Archidon placed Lightning Strike on him self, killed one fella and flew away. My gladiator on the left just advanced to soak the charge or threaten the incoming Man o Wars.


 

Well, Khador turn 3 was... brutal. Transference was upkept, Vlad2 feated and rolled 3, so 5 models. he hand of fated the right shield fellas, feated 3 of them and feated 2 hammer dudes. Then, he killed a whole ton of stuff. The BB was removed by the feated hammer fellas, Molik was killed by the feated shield fellas on the right. The solo on the far right charged into my Titan Gladiator and did a good chunk bot no aspects lost. The guys on the left cleared out more nilators and got into shield wall, did I say, ouch?


 


Skorne turn 3.. well jeez. I did what I could. I set some more models on fire, Nilators did some inaffective charges. The Titan Gladiator on the left cleared out the solo, the Archidon the right tried to his sprint trickery but failed to kill the model he charged. Xerxis2 did a ride by, killed a feated man o war and waddled back.


 


Khador turn 4, more clear up duty. Archidon dies to a whole lot of hammer (with hand of fate) / shield attacks and all but 1 Incindarii get cleared up, as well as Nilators. Transference was doing huge work this game, with Vlad safely being able to camp 0 as I lacked any range threat and I just couldn't get to him.





With the game all but lost, I went deep. Xerxis2 put Ignite on him self, charged and cleared a whole load of Man o war, but I was sadly now camping nothing. I tried a shot onto Vlad but no surprise that missed. I should of not moved my Nilator so far and should of kept him in between the shield guys on the right. Maybe that would of saved me, right?




And this how it all ended. The man on the Rhino got hammered by all the attacks and Vlad didn't even need to make a move!

What a great game, I've only played Makeda2/Fist so far and it was a real laugh to break into a new warlock. My list wasn't optimal, neither did I play it well but damn  this guy is fun. When he went in under ignite he really smashed things up, I'm thinking he could do a lot of work played aggressively. Taking my free animus as Lightning Strike could let him really around, more testing to come!

Thanks to my opponent Robbie for such a great game, and thanks for reading.